Hi, I'm Liam, a Gameplay Designer who lead the design on the multi-award winning game Pint Sized! My drive comes not only from enhancing gameplay, but from elevating the teams and individuals I work with. I enjoy public speaking and have experience leading large presentations at university, as well as delivering a talk at a school in Denmark. This has strengthened my ability to communicate design ideas clearly and confidently to both players and teams.
I am also proficient in Unreal Engine 5 blueprint from my initial programming course and now love creating my own games in Unity C#.
Unity
Worked as Creator.
Outcomes
Learned basics of Unity and C#.
Created aesthetic style through knowledge of Post Process and Particles systems.
Learned how to publish browser games.
Created a fun experience, keeping in line with adequate challenge and reward design techniques.
Unreal Engine 5
This game won 3rd for Game Design, 3rd for Audio and 2nd for Level Design at Game Republic!
Worked as a, Gameplay Designer. Winning 3rd Place at Game Republic for my Contributions,
Gameplay Design (3rd Place at Game Republic) Outcomes
Helped create and refine new mechanics.
Lead multiple play tests (Data sets ranged from 10-40 testers).
Used SPSS to analyse graphs and then prepare future goals.
Collaborating with both art and code departments to design both stable and high quality systems.
Tested the game to ensure minimal bugs and optimised gameplay experience.
Leadership Outcomes
Provided role and task allocation using Excel, Click-up.
Pitched in multiple presentations to the whole class, achieving high grades for organisation and public speaking skills.
Unreal Engine 5
Worked as Creator.
Design Outcomes
Used an outdoor microphone to record and edit original sounds.
Researched blindness to design appropriately for the target audience.
Designed a friendly, innovative control scheme to accommodate blind players.
Created full scenes using 3D sound and scripted events.
Designed a full cutscene by manipulating player movement and editing SFX.
Worked closely with voice actors to develop an engaging backstory and enemy character.
Unity
Download includes no copyright content, the above video is a private version of the game. However all functionality is there!
A mobile game inspired by the popular trend Guess The Imposter with a Clash Royale theme.
Worked as Creator.
Outcomes
Learned basics of Unity UI and array search methods and events.
Created a mobile friendly version of a in person group game.
Learned how to publish mobile apps.
Engaged in thorough testing with at home and outsourced groups, iterating on feedback for polish.
Used and learned the basics of Jira, to keep on top of testing and development.
Unreal Engine 5
A plugin used within Unreal Engine using Niagara. Allows for near infinite firework's by allowing users to easily change multiple parameters and add to data tables for large shows.
Technical Outcomes
Created beginner friendly variables to manipulate particles.
Created a data table for fast production of firework shows.
Created materials, including smoke which interacts to light.
Took into account efficiency and create options to features that take up computing power (for low end machines.)
If you are an employer and looking for free access, feel free to reach out and I will happily provide!